menu Menu SCOUTING EVERYWHERE search Search
arrow_back Back

Scouting Everywhere

The site is under development. Please bary the UI glitches.

Showing posts with label Scout Games. Show all posts
Distance Clove Hitch
Tuesday, July 19, 2011
Equipment: Long Rope, Tree or Pole

Using a very long rope and either a tree or a pole, the object of this game is to tie a clove hitch around the tree (pole) without getting near the tree. Draw a circle around the object that the knot is to be tied to and tell the players that they must not go inside that circle. The knot can be tied, but only through the cooperation and teamwork of the players.

Hint: One child is a runner and the other stands in one spot
READ MORE
Human Knot
Monday, July 18, 2011

Equipment: None

Ask a group of ten or thirteen people to form a tight circle. Have each person extend both hands into the center, and grasp the hand of two different people. When this is completed, the group must then untangle the knot they have created. Physical hand-to-hand contact may not be broken to untangle the knot. Grips may change and palms may pivot on one another, but contact must be maintained. If time is running out, the problem can be simplified by breaking one grip and asking the group to form a single line instead of a circle


READ MORE
All Aboard
Sunday, July 17, 2011

Equipment: 2-foot square Platform or Table

The goal of this challenge is to get a group of twelve to sixteen people on a two-foot square platform without anyone touching the ground. Each person must have both feet off the ground. Everyone in the group must remain on the platform for at least 10 seconds. Participants can not lay on top of each other, forming a dog pile, as a solution to this activity. Play continues for a  set  time.

Variations: Use hula-hoops instead of platforms.
READ MORE
Blind Square
Saturday, July 16, 2011

Equipment: Large rope tied in a circle

The object of this game is to have a group of at least eight players form a perfect square while  blindfolded. After the players have put on blindfolds, place a rope that is tied in a circle, in each person’s hands. Players must then form the rope into the shape of a square. When they believe the square has been formed, they place the rope carefully on the ground and remove their blindfolds. All players must have at least one hand on the rope at all times.
READ MORE
Indian Club Race
Friday, July 15, 2011

Equipment: 'clubs'

    The players are divided into teams and line up. In front of each team is a small circle and ahead of this are a row of crosses about a metre apart. On each cross stands a club. The first player runs out and brings in the clubs one at a time in any order placing them in the circle. Then the next player runs forward and puts the clubs back, one by one. play continues until all the players ahve been out and moved the clubs. The first team to finish wins.


READ MORE
Radar
Thursday, July 14, 2011

Equipment: Blindfolds

     The players are divided into teams with a 'leader' for each team standing in front of them. The first player in each team is blindfolded and the leaders change places and try to bring their team members in by radar (i.e. calling them by their teams name). The first player to fly home gets their team 4 points, the second 3 points and so on. The next player is then blindfolded and the leaders change position again and continue the game.
READ MORE
Rockets and Interceptors
Tuesday, July 12, 2011

Equipment: Bucket, Large number of Coloured Balls, Rope

        This is played by two teams. The attacking team are called the rockets and the defending team are called the interceptors. The target area is marked off and the bucket or large tin is placed in the center. Only rockets are allowed to go inside the target area. Up to four interceptors are allowed to hover around the target area. The rockets have a base at which they pick up their warheads. Each rocket can carry only one warhead to the target area. If a rocket is tagged by an interceptor before going inside the target area, they must hand over their warhead and return to their base. 20 warhead units in the bucket or tin will destroy the interceptor target area. All the coloured balls count for 1 warhead unit. The five white balls are special multi warheads and count as 5 warhead units for each white ball. If the interceptor target area is not destroyed after 20 minutes then change over the teams so that everyone has a turn at attacking and defending.

Notes: This game is best played where there is a bit of cover for hiding and creeping up on the target, or at night when visibility is reduced.
READ MORE
Tail Grab

Equipment: Rope or Cloth 'tail' for each team

    The players are split into teams. Each team stands in a line behind their team captain. Each player holds the belt or waist of the player in front. The last player has a tail tucked into their waist. When “Go!” is called, the team captains have to move around and try to get as many of the other teams tails as possible. Any teams that break their chain are disqualified. The winning team is the one with the most tails.
READ MORE
Snake Dodge

Equipment: Ball

       Five or six players stand in a line, in the center of the circle formed by the rest of the players. Each player in the line puts his arms round the waist of the player in front. The object of the game is for the players around the circle to hit the player at the end of the line or snake, below the knees with the ball. The snake can move around inside the circle to make this more difficult. When the player at the back of the snake is struck by the ball, he leaves the snake and moves into the circle of throwers and the player who threw the ball, joins on as the front man of the snake. Play until a set time limit.


READ MORE
City, Town, Country

Equipment: None

       Players sit in two lines team A and Team B, each line numbered 1 to N. Player 1 in team A says to player number 1 in team B the name of a city, town or Country. We will suppose for example that he says ’GERMANY”. Player 1 in team B must now say a town city or country, beginning with the last letter of Germany. Let us suppose that he says “YORK”. Player 2 in team A now has to say a city, town or country beginning with the letter K. This goes on all the way down the line. If a player fails to give a correct answer or duplicates a previous answer, then a point is awarded to the other team. When the end of the line is reached play begins at player number 1 again.
READ MORE
Crabs, Crows and Cranes

Equipment: None

         The players are split into two teams, standing in two lines across the hall. Near each end of the hall a home line is marked for each team. One team are the crows, the other team are the cranes. When "cranes" are called, the cranes team must run to their home line without getting tagged by the crows team. Any player that is tagged must join the crows team. Similarly if "crows" is called the crows have to run and avoid being tagged. If "crabs" is called all players must stand still. Anyone that moves must join the opposing team. Play continues until one team has all the players.

Notes: You can have a lot of fun rolling your rrrrr's with this.Crrrrrrrrabs, Crrrrrrrows, Crrrrrranes


READ MORE
Speak and do the Opposite

Equipment: None

        The players are split into teams. Each team sends a person to challenge a member of another team. The person challenging says something like “I am patting my head” but in fact they are rubbing their tummy. The person being challenged has to say in reply “I am rubbing my tummy” and at the same time be patting their head. If they fail to do it properly in a given time or get it the wrong way round, then the challenging team wins a point. Play continues for a set time. Highest scoring team wins.
READ MORE
Ladders

Equipment: None

        The players divide into two equal teams and sit in a line opposite each other, with their legs extended flat touching their opposite number’s legs forming the rungs of a ladder. The pairs are then all given a number. When their number is called they must jump up and run stepping over the legs towards one end of the hall. They touch that end, run back around the outside of the ’ladder’ to the other end, then run down the ladder stepping over each rung. The first of the pair to make it back to their position scores a point for their team.

Notes: Players must keep their legs flat on the floor to avoid accidents.

Variations: Call more than one number at a time!


READ MORE
Cup Race

Equipment: Plastic Cups, Three Chairs

      The players are divided into two teams and numbered. The two teams stand in a line facing each other. A chair is placed in between the teams, and at either end of the hall. Eight cups are placed on the centre chair. When a number is called, the player from each team with that number has to move the cups, one at a time, to their teams chair. The cups must be standing upright on the chair. The first person to get four cups on the chair and stand back in line scores a point for their team. The cups are left in position, and when the next number is called, the players have to move the cups from the end chairs to the centre chair, until they have four of their cups on the centre chair (yes, they may get a ’headstart’ if the previous person had not managed to get all four cups on their chair, it balances out in the long run though). Play continues until everyone has had a go. The highest scoring team wins.
READ MORE
Cops and Robbers
Monday, July 11, 2011
Equipment: Bean bag or similar

           The players are divided into two equal teams and sit in a line on each side of the hall. Each player is given a number. One team is designated the cops, the other the robbers. A beanbag is placed in the middle of the hall. When their numbers are called, the cop must immediately begin to copy the robbers actions as though he was looking in a mirror. The cop must copy everything the robber does as best he can. The robbers intention is to grab the beanbag in the middle and race to his own side. However, as soon as the robber touches the beanbag the cop is allowed to try to catch him by touching him before he reaches his own side (IF he has already performed all the robbers actions, e.g. he cannot simply skip doing the handstand the robber just performed). If the robber makes it he scores a point, if the cop touches him first the cop’s team scores a point. Play until everyone has had a go, then swap which team are the cop’s and which team are the robber’s and repeat. Highest scoring team wins
READ MORE
Chineses Laundry

Equipment: Various

          The players are divided into teams. Each team designates a runner. A leader will call for a certain item to be collected. The teams have to find that item as quickly as possible, and give it to the runner. Only the runner from each team may approach the leader. The first runner to bring the item to the leader scores a point for their team. Play continues until a set time limit, the highest scoring team wins

Variations:Do not just call for ’items’. Actions or abilities can also be asked for (e.g. whistle the national anthem, someone who can do a headstand etc.)
READ MORE
Bombard!
Equipment: Football, lots of tennis balls, chalk

             Players are divided into two teams. A chalk line is drawn at each end of the hall so the lines are about 5m apart. Each team stands behind their chalk line and are given half the tennis balls. The football is placed in the middle. When the game starts each team tries to bombard the football with their tennis balls. If they manage to get the football over the opposing chalk line they score a point and play restarts. No team member must step over the line or touch the football.
READ MORE
Balloon Baseball

Equipment: Balloons, 'markers'

           Players are divided into two teams. Each team designates a pitcher who pitches to his own team. Each batter gets two pitches to hit a balloon with his fist. If the balloon is hit, the fielding team tries to blow the balloon to the ground before the batter runs around the bases. If they do not, a run is scored. Play continues until everyone on the batting team has been ’up to bat’. Then the inning is over and teams switch places. The game continues for a specified number of innings


READ MORE
Bean Teams
Equipment: two buckets or pots, and as many bean bags as you have people.

          Lay out the bean bags in a straight line, equispaced down the hall. Put one bucket at one end and the other at the other. Split the scouts / cubs / beavers into two teams, and number each team off 1 to whatever. Now call out the numbers. The member from each team with that number has to choose one bean bag and attempt to throw it into their assigned bucket. Bean bags thrown are NOT replaced, so that as the numbers go on there is less and less choice (and generally bean bags much further away!). Each potted bag counts 1 point.
READ MORE
Chair Hockey
Equipment: Hockey Sticks (or brooms), Ball (or puck), Chairs

          The players are divided into two teams and numbered. The two teams sit along the side of the hall in a line. Each team is designated a chair placed at either end of the hall, and the sticks and ball are placed in the middle of the hall. When a number is called, the two players (one from each team) jump up and grab the sticks and attempt to hit the ball through the opposing teams chair. When a goal is scored the sticks are returned to the middle and the players sit down. Play then continues with other numbers. Play continues until all numbers are called. The highest scoring team wins.

Variations: If you have more sticks, call 2 or 3 numbers at a time. Use more than one chair for a goal
READ MORE
share Share linkedin Twitter Facebook Google+