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Showing posts with label Activities. Show all posts
Aerial Runway
Saturday, May 25, 2013
An aerial runway is a rope slide that stretches between two fixed points, and is angled sufficiently to enable a pulley block to slide down its length using gravity as its only source of propulsion. The aim is to move a person from point A to point B, often over some kind of obstruction, such as a ravine, piece of water, rough ground or similar. The 'rider' will go to the start point, is secured into the seat and then lets the pulley slide down the course of the runway until it reaches its finish point, where the 'rider' dismounts. 

If the intended users construct the runway it will require knowledge of pioneering skills, rope work, teamwork and physical dexterity. The use of the runway provides an exciting activity for young people and adults alike, and has a similar thrill factor to those experienced at theme park rides. 

Often constructed at campsites where the appropriate equipment is available, an aerial runway can be raised on any piece of open ground where suitable anchorage can be found.

A slight variation on the same principles is the bosun's chair which is used to transfer people and equipment across two points that are at the same height, eg between two ships. 

How to run/provide aerial runway

There are 2 ways of running Aerial runway in Scouting. These are:




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Abseiling
Abseiling is a form of descending from a height using a rope. This activity is usually undertaken on rockface or a man made structure.

How to run/provide abseiling

There are 3 ways of running Abseiling in Scouting. These are:
  1. Scout-led activity - running abseiling yourself or using someone else in Scouting
  2. Externally-led activity - running abseiling using an external provider
  3. Activity for adult groups - running abseiling for a group entirely of adults

Useful links

The National Governing Bodies for abseiling are:
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Activities
Activities are an integral part of Scouting, and what makes it so exciting for the young people involved. From here you should be able to find all the information you need to provide all the activities your young people can manage.

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Zip Wire
Monday, March 12, 2012
Ages:
8-9
10-13
14-18
Adult


Travel at high speed while suspended and harnessed from an overhead cable. Determination and courage required.
Maximum weight 15 stone per person.
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Wobbly Pole
Ages:
8-9
10-13
14-18
Adult


Scale the indoor pole suspended high from the ceiling – it’s not going to be easy for you as it wobbles around.  With the help of your team supporting you from below, will you be able to reach the top?
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Volleyball
Ages:
6-7
8-9
10-13
14-18
Adult


Our sandy court will allow you to try out your serve and perfect your ‘dig’ and ‘spike’. Can you ‘ace’ the other team?
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Tree climbing
Ages:
6-7
8-9
10-13
14-18
Adult
 
How high up the tree can you get? Don't worry, you'll have a safety harness and your team will be using ropes to belay you as you ascend. There are holds to help you on your way up into the treetops!
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Team Building
Ages:
6-7
8-9
10-13
14-18
Adult


A number of problem-solving exercises to get your group really working together. The tasks will vary depending on the group but all are designed to be challenging and fun. Each task is reviewed to ensure that your group develop communication and logical thinking skills throughout the activity.
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Swimming
Ages:
6-7
8-9
10-13
14-18
Adult
 
Take a dip with your group in our 25-metre heated outside pool - lifeguard included! Can be used for swimming competitions, lessons, games or just a fun splash around
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Shooting
Ages:
8-9
10-13
14-18
Adult


An excellent opportunity to learn a skill that requires concentration and a good eye for accuracy to hit your targets.
As this activity uses .177 air rifles, strict range discipline is maintained at all times.
Requires parental consent.
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Shelter Building
Ages:
6-7
8-9
10-13
14-18
Adult


Using a range of materials from within the forest, can your team design a sturdy watertight structure? When it’s put to the ultimate test, will your group stay dry?
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Sensory Trail
Ages:
6-7
8-9
10-13
14-18
Adult


How much do we really rely on our senses? Explore each of the five human senses through a number of games and challenges.
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Seesaw
Ages:
10-13
14-18
Adult


Suspended 10 metres up in the air, can you and your team get to the top and balance our seesaw?
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Sailing
Ages:
8-9
10-13
14-18
Adult


Learn the basic skills to helm a small dinghy. Supported by our experienced centre instructors, you’ll be out exploring on the water in no time.
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Revolving Climbing Wall
Ages:
6-7
8-9
10-13
14-18
Adult


Round and round it goes, but can you keep up? With the ability to alter the speed and incline, this challenging activity requires determination and skill.
Self supervised.
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Raft Building
Ages:
10-13
14-18
Adult


Your team builds a raft to carry them across the water - hopefully without sinking or falling in. Develop communication, teamwork and logistical skills. Instructors will provide support and ideas, but ultimately it's planning and cooperation which are vital to success.
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