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International Partnership Award

To gain this award, the young person must complete the following requirements:
  1. Identify a partner and a project or activity that relates to the International Friendship theme.
  2. Together with those involved, set objectives for what you wish to achieve and plan the project.
  3. Take part and successfully complete the joint activity.
  4. Assess the benefits to those involved.
  5. Award the Partnership Award to those Members taking part.

Time requirement

There is no set time requirement associated with the award. Project Leaders should work with partners to establish a realistic timetable bearing in mind the ages and availability of the sections or partners involved.
Leaders should be guided by the principle that young people should make a significant time contribution, while experiencing new and challenging personal development opportunities, as is appropriate to their age and availability.
For example, Beaver Scouts might undertake one hour per week for four weeks at their Colony meeting, with a two-hour project one Saturday. However, Explorer Scouts might contribute 32 hours over the course of two weekends within the same project.

Example activities

  • Beaver Scouts and Cub Scouts organise an 'unfair games' event with the local Oxfam Committee to draw attention for the need for Fair Trade.
  • Scout Groups spend a weekend bag packing to raise funds for a charity.
  • Beaver Scouts and Cub Scouts organise a penny fair to buy goats for an African family.
  • A local Scout Troop acts as a host to Dutch Scouts for a weekend camp at a local site.
  • Explorer Scouts perform a two-mile walk for charity.

Faith Partnership Award

To gain this award, the young person must complete the following requirements:
  1. Identify a partner and a project or activity that relates to the faith area.
  2. Together with those involved, set objectives for what you wish to achieve and plan the project.
  3. Take part and successfully complete the joint activity.
  4. Assess the benefits to those involved.
  5. Award the Partnership Award to those Members taking part.

Time requirement

There is no set time requirement associated with the award. Project Leaders should work with partners to establish a realistic timetable bearing in mind the ages and availability of the sections or partners involved.
Leaders should be guided by the principle that young people should make a significant time contribution, while experiencing new and challenging personal development opportunities, as is appropriate to their age and availability.
For example, Beaver Scouts might undertake one hour per week for four weeks at their Colony meeting, with a two-hour project one Saturday. However, Explorer Scouts or Scout Network Members might contribute 32 hours over the course of two weekends within the same project.

Example activities

  • Scout Troop builds links with the local Sikh community culminating in a Scout's Own and campfire.
  • A Jewish Cub Scout Pack pairs with a Chinese community youth group for a special festival, in each culture eg Jewish New Year and Lunar New Year. Together they prepare their place of worship, make decorations for homes and explore the stories of each tradition.
  • A Catholic Scout Group works with their Parish team to organise a series of special youth liturgies during Holy Week.
  • A Scout Group participates fully in the local Parish's harvest festival and distributes the produce after the service to those in need.
  • A Muslim Scout Troop shares details about one of its festivals and an Open Scout Troop illustrates how it celebrates a variety of festivals with its members.

Environment Partnership Award

Serco sponsor the Scout Environmental Partnership Award. Some great resources are available which include activity ideas that leaders can use to help Scouts gain their badge.
To gain this award, the young person must complete the following requirements:
  1. Identify a partner and a project or activity that relates to the themed area.
  2. Together with those involved, set objectives for what you wish to achieve and plan the project.
  3. Take part and successfully complete the joint activity.
  4. Assess the benefits to those involved.
  5. Award the Partnership Award to those Members taking part.

Time requirement

There is no set time requirement associated with the award. Project Leaders should work with partners to establish a realistic timetable bearing in mind the ages and availability of the sections or partners involved.
Leaders should be guided by the principle that young people should make a significant time contribution, while experiencing new and challenging personal development opportunities, as is appropriate to their age and availability.
For example, Beaver Scouts might undertake one hour per week for four weeks at their Colony meeting, with a two-hour project one Saturday. However, Explorer Scouts might contribute 32 hours over the course of two weekends within the same project.

Example activities

  • Scouts link with young ornithologists to make and set up bird boxes in local woodland
  • Explorer Scouts work with the Waterways Trust on canal restoration project
  • Cub Scouts work with local villagers to clear and renovate a churchyard
  • Explorer Scouts work with a local building contractor to paint a historical mural on the temporary wall surrounding the building site
  • Scouts and Guides design and decorate a float for the local carnival on a local heritage theme.

Chief Scout's Gold Award

This badge is the highest award available in the Scout Section.
It is gained by completing:
  • The Promise Challenge
  • The Community Challenge
  • The Fitness Challenge
  • The Creative Challenge
  • The Global Challenge
  • The Outdoor Challenge
and two of the following:
  • The Outdoor Plus Challenge
  • The Adventure Challenge
  • The Expedition Challenge
If a Scout has not quite completed the requirements for the top award before they move on to the Explorer Scout Unit, they may complete it in their early weeks in the Explorer Scout Unit.

Notes

Scouts can earn the same challenge badge more than once while working towards this award, but the challenge must be more progressive. If this is the case, Scouts can wear more than one of the same badge on their uniform.
View Template for Chief Scout's Gold Award certificates (Word document)

Entrepreneur Challenge

The Entrepreneur Challenge has been developed by The Scout Association in conjunction with Richard Harpin.
 
The Entrepreneur Challenge aims to develop Scouts’ nature for enterprise through activities which enable them to set up, or create an idea for, a Scouting enterprise or business. Scouts will need to demonstrate an aptitude for understanding the Mind for Business principles.
To request an activity pack call the Information Centre on 0845 300 1818 or email info.centre@scouts.org.uk

News


On 10 November 2010, Scout Leaders took part in a teleconference with entrepreneur Richard Harpin, who shared why entrepreneurship is important, and how activities can help your Scouts learn entrepreneurial skills.

Listen to the teleconference (starts around 3.30)

Launch of the Entrepreneur Challenge with Chris Evans

Activities

These activities can be used to help the Scouts develop their Mind for Business while having fun and being challenged:
You may recognise some of these, and also find that there are other activities that you regularly undertake with Scouts that can be adapted slightly to help develop their Mind for Business.

Other ideas

It doesn’t matter if you choose to use your own activities to help the Scouts complete the Entrepreneur Challenge. It is most important that they can identify what they learn from the activities, and can make the link to how it can be used in a business context.
For some inspiration about activities you could adapt to bring out entrepreneurial learning, look at Scout Games, The Troop Programme Plus, The Troop Programme Plus: Volume 2, Scouts Taking the Lead or Programmes Online
If you have success with your own adaptations, upload them to Programmes Online, so that other leaders can try them.

Completing the Challenge

The badge will be awarded to Scouts for demonstrating a Mind for Business, doing one of the following:
• Create a successful Scouting enterprise as part of a small group
• Create a business idea and present it to a small panel of relevant people (leaders, parents or local business people)
• Present, as a case study, a successful business that they are involved in running

Community Challenge Award

The Community Challenge Award, sponsored by the Police, links with the Community Zone, and encourages Scouts to find out about some aspect of their local community
Complete the activities in the two following areas. Examples are provided below but other activities can also be undertaken.

Area 1 - Exploring the local community

Explore one aspect of how the local community works and is organised to the benefit of its members.
The project should include some factfinding, a visit to or from a community facility or group and some form of report back.
For example: visits to see the workings of a theatre, tourist attraction, railway station, airport, local industry; chances to meet people involved in local government, charities, faith groups, interest groups; opportunities to hear about or take part in community traditions or customs, local clubs and interest groups.

Area 2 - Community service

Take an active part in some form of local community service totaling at least six hours. The time may be spent doing a number of different projects or by showing commitment to a single project over a longer period of time.
For example: running a fund-raising stall or game, delivering leaflets, clearing an area, gardening, collecting materials for recycling, helping with activities for younger children, moving furniture, clearing debris, painting fences, environmental projects.
Where possible the service should link in with the visit in Area 1.

The Promise Challenge

To gain this award, Scouts must complete five activities in total, taken from at least two areas.
Examples are provided below but other similar activities can also be undertaken.

Area 1 - Commitment to the Promise and Scout Law

  1. Explain how you have recently 'done your best' on at least three occasions and how this has made a difference.
  2. Explain to a new Scout in your Troop the meaning of the Scout Promise and Law.
  3. Assist with the planning and take part in an investiture ceremony or similar.
  4. Demonstrate that you can be trusted by taking on a special responsibility on behalf of the Troop. This might involve the management of money, or the Troop's reputation.

Area 2 - Relationship with your God

  1. Take part in a number of acts of worship with others in the Troop, such as Scout Parades at your place of worship, and/ or Scouts' Owns.
  2. Complete a course that furthers your understanding of your own faith community.
  3. Choose and read prayers and/ or reflections for your Troop's opening and closing ceremony.
  4. Hold the My Faith Activity Badge.

Area 3 - The life of the Troop

  1. Take an active part in at least two Troop Forums and express your views on at least one item being discussed.
  2. Contribute to the writing or reviewing of your Troop's 'Code of Conduct.'
  3. Play a full part in at least two Troop Leadership Forums and help to implement a decision of the forum.
  4. Successfully run a learning experience for other Scouts.
  5. Successfully lead a group of Scouts at a two-day camp or other similar event.

Area 4 - Developing beliefs and attitudes

  1. Honestly review an event or activity and decide how it might be done better in the future.
  2. Visit an act of worship of another faith community and compare the traditions and customs with your own.
  3. Investigate a political or world issue, such as climate change, smoking or fair trade, and explain your views on the subject to others.
  4. Take part in a debate on a topic of local or national interest.
  5. As a Scout, give freely of your time to help someone less fortunate than yourself.

Outdoor Plus Challenge

To gain this award, Scouts must complete the following activities:
1. Hold the Outdoor Challenge.
2. Have spent at least eight nights away as a Scout, four of which must be camping.
3. Take an active part in further camp(s), which should include many of the following:
  • Lead or help to lead a group of Scouts in setting up a well-organised site that includes sleeping tents, food and equipment stores, fire/stove, kitchen and eating area.
  • Plan a balanced menu for a short camp.
  • Show how to use safely an axe and/or a saw.
  • Lead the cooking of a meal for the group.
  • Show knowledge of the safety precautions for the use of lamps and stoves.
  • Cook a backwoods meal with the group.
  • Build a working camp gadget, such as an altar fire, camp oven or a gateway to a campsite.
  • Take a leading role in the construction of a pioneering project.
  • Build a bivouac and sleep in it.
This list gives an idea of the type and style of the activities that the nights away should include.
Depending on the activity there may be extra ideas that could be included, which can be agreed in the Troop forum.

In addition to the above, demonstrate knowledge in emergency aid for the outdoors and be able to:
  • Demonstrate how to open an airway and give CPR.
  • Know how and when to put a patient in the recovery position.
  • Know how to recognise and treat fractures and severe bleeding.
  • Know how to use direct pressure to stop bleeding.
  • Demonstrate an awareness of the dangers of temperature extremes such as sunstroke, dehydration, heat exhaustion and hypothermia and know how to prevent and treat them.

Outdoor Challenge

To gain this award, Scouts must take an active part in at least two nights away, preferably camping, to include many of the following activities:
  1. Help to pitch and strike your tent.
  2. Light a fire and cook at least one meal using an open fire.
  3. Set up a suitable stove, and prepare a meal using a stove.
  4. Demonstrate personal hygiene.
  5. Keep your belongings organised and tidy within your accommodation.
  6.  Maintain a tidy and orderly site.
  7. Take part in a wide game.
  8. Take part in a campfire or other entertainment.
  9. Build a simple pioneering project.
  10. Build a useful camp gadget.
  11. Explore the environment of your camp.
  12. With others, successfully complete a two hour activity or project.
  13. Provide a service commitment to the site for about an hour.
This list gives an idea of the type and style of the activities that the nights away should include.
Depending on the activity there may be extra ideas that could be included, which can be agreed in the Troop forum.
In addition to the above, demonstrate the following basic emergency aid skills during the nights away experience:
  1. Understand the initial actions to take in the event of an accident.
  2. Understand the importance of getting adult help and when to call the emergency services.
  3. Know how to treat minor cuts, burns and scalds, stings and insect bites.

Global Challenge

To gain this badge, Scouts must complete all the activities in one of the following two areas:

Area 1: International contact

Make contact with Scouts from another country outside the United Kingdom, then either:
  1. Take part in a Troop or Patrol activity with these Scouts.
  2. Take part in a Patrol or Troop activity based on things found out during the international contact.
This can be done in a number of ways, for example through nights away in the UK or overseas, the internet, pen pals, Jamboree-on-the-Air (JOTA), Jamboree-on-the-Internet (JOTI), or Lands of Adventure.

Area 2: International issues

Choose and investigate an international issue.
For example:
  • trade 
  • health
  • water and sanitation
  • environment
  • conflict
  • refugees
  • peace
  • tourism
  • homelessness
  • poverty
  • animal welfare
  • conservation
Then complete the following:
  1. Show an understanding of the issues involved.
  2. Take some action as a result of research.
  3. Compare how the issues affect the UK and countries overseas.

Fitness Challenge

Complete the activities from one of the following two areas, demonstrating a noticeable improvement in the chosen discipline:

Area 1 - Physical challenge

Choose a physical challenge which is new or which builds on an earlier achievement. The challenge could be an athletic event, a charity swim, a long distance cycle ride, a pool life-saving test or a long distance challenge hike.
Essentially, it can be any event that requires the need to train physically in order to succeed. Consider a variety of activities or interests in choosing this challenge, and agree your choice with a leader.
To complete the challenge:
  1. Spend between four and six weeks preparing for the event, through an agreed programme of activity or training.
  2. Show an understanding of the importance of a sensible and appropriate diet and the need for sufficient sleep.
  3. Be able to explain the dangers and harmful effects of smoking, alcohol and drugs.
  4. Successfully take part in the chosen physical challenge.

Area 2 - Physical development

Choose a physical activity that you wish to develop.
For example: circuit training, football skill training, aerobics routine, light weight training.
To complete the challenge:
  1. Exercise regularly over a period of four to six weeks and keep a record that shows improvement over this period.
  2. Show an understanding of the importance of a sensible and appropriate diet, and the need for sufficient sleep.
  3. Be able to explain the dangers and harmful effects of smoking, alcohol and drugs.

Expedition Challenge

The Adventure Company sponsor the Scout Expedition Challenge badge. Some great resources will shortly be available to help Scouts gain their badge.
Complete the activities in one of the following two areas:

Area 1 - Expedition: A journey with a purpose

Take part in an expedition over two days (including a night away) with at least three friends. Be involved in the planning of the expedition, complete relevant training and be properly prepared.
During the expedition:
  1. Play a full part in the team.
  2. Journey for at least four hours each day.
  3. Use a map to keep track of where you are.
  4. Stay overnight at a hostel or other suitable venue, or camp overnight at a suitable site.
  5. Cook the evening meal and breakfast.
  6. Achieve at least one goal, agreed with your Leader before the expedition.
The expedition may be on foot, canoe, cycle or sailing boat. Other options may be appropriate, and should be agreed beforehand.

Notes

Scouts must be supervised taking into account their preparation, training and level of experience. This may mean that certain legs are 'led' by young people themselves for information/ project purposes.
As a minimum, supervision involves a visual check on departure and at the end of each day, and being in the area of the activity.
The Scout Association Permit Scheme applies to certain land terrains and classifications of water. To lead a nights away experience, a young person is required to hold a nights away event passport.

Area 2 - Exploration: A purpose with a journey

Take part in an exploration over two days (including a night away) with at least three friends, and report or present your findings. You must be involved in the planning of the exploration, complete relevant training and be properly prepared.
You must have completed some initial research into the subject to be investigated. The challenge should take place somewhere you have never been before or don't know well.
During the exploration:
  1. Play a full part in the team.
  2. Travel for at least 90 minutes to a hostel, campsite or other suitable venue.
  3. Use a map to keep track of where you are.
  4. Conduct the exploration within an agreed area (discussed with a leader in advance) collecting evidence and information for the report or presentation.
  5. Stay overnight at the venue and cook the evening meal and breakfast.
  6. Complete the exploration before returning home.
  7. Have the report or presentation ready within four weeks of the exploration.
The journey may be on foot, or by public transport, canoe, cycle, aircraft, wheelchair or boat. Other options may be possible and should be agreed beforehand.

Notes

The 'exploration' element should last 4-5 hours over the two days. It could be anything from an investigation into bird life in a wood to visiting museums in a town.

Adventure Challenge

Puffin sponsor the Scout Adventure Challenge badge. Some great resources are available which include activity ideas that leaders can use to help  Scouts gain their badge.
Take part in three different activities, ideally on separate occasions.
Examples of various suitable activities are given below.
This is a guideline rather than a complete list.
  • Adventure activities
  • Climbing
  • Hill walking
  • Hiking
  • Exploring a town or area you don't know
  • Orienteering
  • Planning and undertaking a journey by public transport
  • Caving or pot holing
  • Pony trekking or horse riding
  • Cycling
  • Sailing
  • Canoeing
  • Water-skiing
  • Surfing
  • Dragon boating
  • Bellboating
  • Sub-aqua
  • Canal boating
  • Rafting
  • Pulling
  • Gliding
  • Powered aircraft
  • Hovercrafting
  • Stunt kiting
  • Hot air ballooning
  • Paragliding
For each activity:
  • Know the safety issues involved and understand the use of any equipment needed for the activity.
  • Show an awareness of environmental issues around the activity (such as erosion at popular climbing areas).
  • Know about further opportunities to take part in the chosen activities.

Creative Challenge

Complete activities from three of the following six areas:

Area 1 - Performing

Take part in a performance in front of an audience.
Some examples: a short play, a series of sketches, performing magic tricks, singing, playing a musical instrument, a Scout Show, a dance or a puppet show.

Area 2 - Crafts

Have a go at some creative crafts.
Some examples: glass painting, macramé, art-straws, leatherwork, photography, sweet making, decorative knotting or candle making.

Area 3 - Promotions

Promote local Scouting.
Some examples: a newsletter, a poster, a video, a website, an audio-based broadcast or a display.

Area 4 - Problem solving

Take an active part in activities requiring a number of problem-solving skills, effective teamwork and creative thinking.
Some examples: incident hikes or timed challenges- mental, physical or skill.

Area 5 - Construction

Construct a model.
Some examples: a model aircraft, a 3D jigsaw, a model pioneering project or a model campsite.

Area 6 - Worship

Take a leading role in preparing and participating in an Act of Worship or Scouts' Own.
Some examples: selecting or writing prayers or music. This could be at a Troop meeting, residential experience or event.

Swimmer Staged Activity Badge

Swimmer 1

Complete the following:
1 Safety Know the safety rules and where it is safe to swim locally.
2 Enter pool Without using the steps, demonstrate a controlled entry into at least 1.5 metres of water.
3 Short swim Swim ten metres on your front.
4 Tread water Tread water for 30 seconds in a vertical position.
5 Water skills Using a buoyancy aid, float still in the water for 30 seconds.
Demonstrate your ability to retrieve an object from chest deep water.
Perform a push and glide on both your front and back.
6 Distance swim Swim 25 metres without stopping.
7 Swimming activity Take part in an organised swimming activity.

Swimmer 2

Complete the following:
1 Safety Know the safety rules and where it is safe to swim locally.
2 Enter pool Demonstrate a controlled entry or dive from the side of the pool, into at least 1.5 metres of water.
3 Short swim Swim ten metres on your front, ten metres on your back, and ten metres on your back using only your legs.
4 Tread water Tread water for three minutes in a vertical position.
5 Water skills Surface dive into at least 1.5 metres of water and touch the bottom with both hands.
Mushroom float for ten seconds.
Enter the pool and push off from the side on your front and glide for five metres.
From the side of the pool, push off on your back and glide for as far as possible.
6 Distance swim Swim 100 metres without stopping.
7 Swimming activity Take part in an organised swimming activity.

Swimmer 3

Complete the following:
1 Safety Know the safety rules and where it is safe to swim locally.
Explain the rules governing swimming for Scouts.
2 Enter pool Demonstrate a controlled entry or dive from the side of the pool into at least 1.5 metres of water.
3 Short swim Swim 50 metres in shirt and shorts.
4 Tread water Tread water for three minutes with one hand behind your back.
5 Water skills Surface dive into 1.5 metres of water and recover an object with both hands from the bottom. Return to the side of the pool holding the object in both hands.
Enter the water from the side of the pool by sliding in from a sitting position. Using any floating object for support, take up and hold the Heat Escape Lessening Posture for five minutes.
6 Distance swimming Swim 400 metres without stopping.
7 Swimming activity Take part in an organised swimming activity, since gaining your previous swimming badge.

Swimmer 4

Complete the following:
1 Safety Know the safety rules and where it is safe to swim locally.
Explain the rules covering swimming for Scouts.
2 Enter pool Demonstrate a racing dive into at least 1.5 metres of water and straddle jump into at least two meters of water.
3 Short swim Swim 100 metres in less than four minutes.
4 Tread water Tread water for five minutes.
5 Water skills Surface dive into 1.5 metres of water, both head first and feet first and swim at least five metres under water on both occasions.
Enter the water as for unknown depth. Swim ten metres to a floating object and use it to take up and hold the Heat Escape Lessening Posture for five minutes.
6 Distance swim Swim 800 metres without stopping. you should swim 400m on your front and 400m on your back.
7 Swimming activity Take part in an organised swimming activity, since gaining your previous swimming badge.

Swimmer 5

Complete the following:
1 Safety Know the safety rules and where it is safe to swim locally.
Explain the rules covering swimming for Scouts.
2 Enter pool Demonstrate a racing dive into at least 1.5 metres of water and a straddle jump into at least two meters of water.
3 Short swim Swim 100 metres in shirt and shorts. On completion, remove the additional clothes and climb out of the pool unaided. Time limit three minutes.
4 Tread water Tread water for five minutes, for three of which one arm must be held clear of the water.
5 Water skills Scull on your back, head first for ten metres then feet first for ten metres. Move into a tuck position and keeping your head out of the water, turn 360 degrees.
Swim ten metres, perform a somersault without touching the side of the pool and continue to swim in the same direction for a further ten metres.
Demonstrate the Heat Escape Lessening Posture.
Demonstrate a surface dive, both head and feet first into 1.5 metres of water.
6 Distance swimming Swim 1000 metres using any three recognised strokes for a minimum distance of 200 metres per stroke. This swim must be completed in 35 minutes.
7 Swimming activity Take part in an organised swimming activity, since gaining your previous swimming badge.

Nights Away Staged Activity Badge

Nights Away 1

Complete one night away as part of a recognised Scout activity, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 5

Complete five nights away on recognised Scout activities, sleeping in either tents, bivouacs, hostels, on boats or other centres.

Nights Away 10

Complete ten nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 20

Complete 20 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 35

Complete 35 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 50

Complete 50 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 75

Complete 75 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 100

Complete 100 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 125

Complete 125 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 150

Complete 150 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 175

Complete 175 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Nights Away 200

Complete 200 nights away on recognised Scout activities, sleeping either in tents, bivouacs, hostels, on boats or other centres.

Notes

Young people of any section may, with the agreement of their leader, also include nights away spent on educational trips, Duke of Edinburgh Award expeditions and other similar excursions.

Musician Staged Activity Badge

Musician 1

Complete the following:
1 Skill Listen to a short tune of a couple of lines and then sing it back.
Listen to another tune and then beat or clap out the rhythm.
2 Performance Sing or play two different types of song or tune on your chosen instrument.
This performance must be either in front of other Scouts, or at a public performance, such as at a Group show, school concert or church service.
3 Knowledge Demonstrate some of the musical exercises that you use to practice your skills.
Talk about your instrument, and why you enjoy playing it (or the songs you sing and why you enjoy singing them).
Name several well-known pieces of music that can be played on your instrument.
Name several musicians who you have heard.
4 Interest Tell your assessor about the music that you most like to listen to.

Musician 2

Complete the following:
1 Skill Achieve Grade One of the Associated Board of the Royal School of Music (or similar) on the instrument of your choice or by singing.
2 Performance Sing or play two different types of song or tune on your chosen instrument. This performance must be either in front of other Scouts, or at a public performance, such as at a Group show, school concert or church service.
3 Knowledge Demonstrate some of the musical exercises that you use to practice your skills.
Talk about your instrument and why you enjoy playing it (or the songs you sing and why you enjoy singing them).
Name several well-known pieces of music associated with your instrument.
Name several musicians who are associated with your instrument or chosen songs.
4 Interest Talk about your own interests in music, including what you listen to most, and how this is similar to or different from the music you play or sing.

Musician 3

Complete the following:
1 Skill Achieve Grade Two of the Associated Board of the Royal School of Music (or similar) on the instrument of your choice.
2 Performance Sing or play (either as a solo or with others) two different types of song or tune on your chosen instrument. This performance must be either in front of the other Scouts, or at a public performance such as at a Group show, school concert or church service.
3 Knowledge Demonstrate some of the musical exercises that you use to practice your skills.
Talk about your instrument and why you enjoy playing it (or the songs you sing and why you enjoy singing them).
Talk about several well-known pieces of music associated with your instrument or chosen songs.
4 Interest Talk about your own interests in music, including what you listen to most, and how this is similar to or different from the music you play or sing.

Musician 4

Complete the following:
1 Skill Achieve Grade Three or Four of the Associated Board of the Royal School of Music (or similar) on the instrument of your choice by singing.
2 Performance Sing or play three different types of song or tune on your chosen instrument. One should be a solo and one of the other two should accompany other musicians in an arrangement of your choice. The performance should be public, such as at a Group show, school concert or church service.
3 Knowledge Demonstrate some of the musical exercises that you use to practice your skills.
Talk about your instrument and why you enjoy playing it (or the songs you sing and why you enjoy singing them).
Talk about some of the musicians who are associated with your instrument.
4 Interest Talk about your own interests in music, including what you listen to most, and how this is similar to or different from the music you play or sing.

Musician 5

Complete the following:
1 Skill Achieve Grade Five of the Associated Board of the Royal School of Music (or similar) on the instrument of your choice or by singing.
2 Performance Sing or play three different types of song or tune on your chosen instrument. One should be a solo and one of the other two should accompany other musicians in an arrangement of your choice. The performance should be public, such as at a Group show, school concert or church service.
3 Knowledge Demonstrate some of the musical exercises that you use to practice your skills.
Talk about your instrument and why you enjoy playing it (or the songs you sing and why you enjoy singing them).
Name several well-known pieces of music associated with your instrument.
Name several musicians who are associated with your instrument.
4 Interest Talk about your own interests in music, including what you listen to most and how this is similar to or different from the music you play or sing.

Information Technology Staged Activity Badge

Information Technology 1

Complete the following:
  1. Show that you can switch on and close down a computer safely.
  2. Show that you know how to use the following:
    • monitor
    • mouse
    • printer
    • DVD Drive
    • Icon
    • Web cam
    • Microphone
    • USB Drive
  3. Use a piece of software of your choice to show that you can produce a poster to show others what you do in Scouting. It should include both text and graphics.
  4. Use a piece of painting software of your choice to produce a simple picture.
  5. Show you can use a piece of software that requires the use of a CD-ROM.

Information Technology 2

Complete the following:
  1. Produce a list of rules for using the internet safely and what dangers can be found on the internet (resource packs are here)
  2. Describe what you would use each of the items listed in Stage 1 for.
  3. Show that you can save a file and open that file at a later date.
  4. Choose two additional activities out of:
    • Access the internet safely, to research a topic of your choice and create a short presentation using the software of your choice
    • Use a digital camera to take some digital photographs and use a piece of software to enhance or alter the original photographs
    • Use a piece of software of your choice to produce a set of matching stationery for an event, eg birthday, place cards, invitations, posters etc
    • Produce a series of newsletters for your section over a three-month period

Information Technology 3

Complete the following:
  1. Show knowledge about the history of the Internet and how it works. Suggest how you think it may be used in the future.
  2. Describe the advantages of using IT compared to manual systems in two of the following:
    • Banking
    • Keeping in touch with friends
    • Shopping
    • Keeping up with the news and weather
    • Research
  3. Using email, demonstrate that you can:
    • send an email
    • reply to a sender
    • reply to more than one sender
    • open an attachment
  4. Explain what computer virus, malware and spyware are, the possible effects and how they can be prevented.
  5. Choose three additional activities out of the following:
    • Use a piece of presentation software (eg Powerpoint) to give a presentation of your choice to an audience.
    • Devise a simple database that could be used by your section for a particular purpose, eg camp records, general records.
    • Produce a local map showing local facilities and places of interest.
    • Describe the environmental impact of a PC
    • Produce a storyboard for a game idea you might have, include any key features and describe how the game is completed/won

Information Technology 4

Complete the following:
  1. Explain to the assessor the laws which concern the copying of software, access to computer systems and storage of personal information.
  2. Create a simple website for your section.
  3. Explain how an IT system is used by a major user, eg a supermarket chain or a bank.
  4. Show how that you have used IT in your daily life over the last six months, eg to research, download music etc.
  5. Explain the following terminology:
    • macros
    • web publishing
    • video conferencing
    • multi-tasking
    • drag and drop
  6. Choose two additional activities out of the following:
    • Evaluate a range of professional websites.
    • Produce a range of information literature on an agreed theme, eg 'how to be more environmentally friendly' - leaflets, posters, fliers etc.
    • Produce a complex database for a specific purpose.
    • Take part in a video conference with a Scout from another part of the world. (An idea opportunity would be Jamboree on The Internet which happens every October)
    • Demonstrate your ability to use a control programme, eg Lego Dacta, LOGO beyond a basic standard.
    • Create a list of social networking sites, list what you use them for and how you use them and the internet safely

Information Technology 5

Complete the following:
  1. Design an integrated system using a number of pieces of software that, for example, a small company would need, such as a database, letters, invoices etc.
  2. Design a website that has a series of pages and which includes links to other sites of a similar nature.
  3. Reflect critically on the impact of IT on your own life and that of others - consider political, social, ethical, economic, moral and legal issues.
  4. Produce an 'internet guide' for children of a younger age.
  5. Produce a list of websites that would interest other Members of The Scout Association in the same section as you.

Hikes Away Staged Activity Badge

Requirements for the Hikes Away Badge and examples of possible qualifying activities.

Hikes Away 1

Complete one hike or journey with a purpose as agreed with the leader. Those taking part should be dressed and equipped for the prevailing conditions and terrain.

Hikes Away 5

Complete five hikes or journeys with a purpose as agreed with the leader. Those taking part should be dressed and equipped for the prevailing conditions and terrain.

Hikes Away 10

Complete ten hikes or journeys with a purpose as agreed with the leader. Those taking part should be dressed and equipped for the prevailing conditions and terrain.

Hikes Away 20

Complete twenty hikes or journeys with a purpose as agreed with the section leadership team. Those taking part should be dressed and equipped for the prevailing conditions and terrain.

Hikes Away 35

Complete 35 hikes or journeys with a purpose as agreed with the leader. Those taking part should be dressed and equipped for the prevailing conditions and terrain.

Hikes Away 50

Complete 50 hikes or journeys with a purpose as agreed with the leader. Those taking part should be dressed and equipped for the prevailing conditions and terrain.

Notes

Reference should be made to the activity rules in Chapter 9 of POR and the Activity Permit Scheme.
Examples of activities qualifying for a 'Hike Away' are listed below. Other similar activities could be undertaken.
For Beaver Scouts, plan for about 2 hours of activity. Examples might be:
  • Explore on foot a country park or nature reserve.
  • Go on a family ramble.
  • Take part in a woodland walk (observing the wildlife/ complete a tree safari).
For Cub Scouts plan for about 3 hours of activity. Examples might be:
  • Follow a towpath trail and discovering how locks work on the local canal.
  • While on camp or pack holiday explore on foot a local town or village.
  • Walk up a hill and enjoy the view.
For Scouts plan for at least 4 hours of activity. Examples might be:
  • Take part in a dusk to dawn hike.
  • Explore a bridle way on horseback.
  • An overnight expedition by foot (which would count as 2 hikes).
  • A trip down a river in an open canoe.
  • Complete a 20 km cycle ride as part of the cyclist badge.
For Explorer Scouts (plan for at least 5 hours of activity). Examples might be to spend the day (or night):
  • hill walking
  • mountain biking
  • canoe touring
  • pony trekking
  • nordic skiing
  • backpacking

Emergency Aid Staged Activity Badge

Young people should be trained and assessed using the syllabus and resources provided.
At each stage leaders should not assume prior knowledge but should cover the full syllabus using instruction games and exercises to reinforce the learning.
For stages 1-3, ongoing assessment is acceptable. There is supporting programme material for the first three stages found on Programmes Online. Please use the key words: emergency aid.
For stages 4 and 5 a more structured assessment at the end of the course is recommended to test knowledge.

Emergency Aid 1

Complete the requirements below.
  1. Understand and recognise dangers in the house and outside.
  2. Know what to do at the scene of an accident.
  3. Know how to open an airway.
  4. Know how to treat minor cuts, scratches and grazes.

Notes

This stage requires 1 to 2 hours activity/learning and should be trained and assessed by an adult or young leader familiar with the resource material.

Emergency Aid 2

Complete the requirements below.
  1. Know what to do at the scene of an accident.
  2. Know how to get help from the emergency service.
  3. Know how to clear an airway and place in the recovery position.
  4. Know how to deal with minor bleeding.
  5. Know how to deal with major bleeding.
  6. Know how to deal with burns and scalds.

Notes

This requires two to three hours of training/ activity and should be trained and assessed by an adult or young leader with first response or equivalent external qualifications, familiar with the resource material.
A young person holding first aid award covering this or a similar syllabus from a recognised First Aid provider (for example St John’s Ambulance or the British Red Cross) automatically qualifies for this award.

Emergency Aid 3

Complete the requirements below.
  1. Know what to do at the scene of an accident.
  2. Know when and how to contact the emergency services.
  3. Be able to respond to the needs of an unconscious patient. Know how to open an airway, give CPR and how to place in the recovery position.
  4. Know how to deal with major bleeding.
  5. Know how to deal with burns and scalds.
  6. Know how to safeguard against the effects of heat. Know how to recognise and treat heat exhaustion.
  7. Know how to safeguard against the effects of cold. Know how to recognise and treat hypothermia.
  8. Recognise the symptoms of shock and how to treat a casualty.
  9. Know how to deal with choking.

Notes

This stage requires four to five hours of training and activity and should be trained and assessed by an adult with current experience of first aid training, who holds a first response or equivalent external qualification and is familiar with the resource material.
A young person holding first aid award covering this or a similar syllabus from a recognised First Aid provider (for example St John’s Ambulance or the British Red Cross) automatically qualifies for this award.

Emergency Aid 4

Complete the requirements below.
  1. Know what to do at the scene of an accident.
  2. Know when and how to contact the emergency services.
  3. Be able to respond to the needs of an unconscious patient. Know how to open an airway, give CPR to both an adult and a child and how to place in the recovery position.
  4. Know how to deal with both minor cuts and bleeding and major bleeding injuries.
  5. Know how to deal with burns and scalds.
  6. Know how to safeguard against the effects of heat. Know how to recognise and treat heat exhaustion.
  7. Know how to safeguard against the effects of cold. Know how to recognise and treat hypothermia.
  8. Recognise the symptoms of shock and how to treat a casualty.
  9. Know how to deal with choking.
  10. Know the common medication procedures used by individuals with asthma and how to deal with an asthma attack.
  11. Know how to recognise the symptoms of a heart attack and take appropriate action.
  12. Know how to deal with an injury to the head.
  13. Know how to deal with a casualty with a suspected spinal injury.
  14. Recognise the signs of a fracture and soft tissue injuries and how to protect from further injury or pain.
  15. Know the signs and symptoms of meningitis and the action to take.

Notes

This stage requires eight hours of training and activity and should be trained and assessed by arrangement with an adult holding a full first aid qualification and validated skills from the adult training scheme in presenting and facilitating. Alternatively, a qualified first aid trainer from an externally recognised organisation may fulfil this role.
A young person holding first aid award covering this or a similar syllabus from a recognised First Aid provider (for example St John’s Ambulance or the British Red Cross) automatically qualifies for this award.
This award exceeds the requirements of First Response and is a suitable alternative to the Young Leaders module K First Aid Master Class.

Emergency Aid 5

Complete the requirements below.
  1. Know what to do at the scene of an accident.
  2. Know when and how to contact the emergency services.
  3. Be able to respond to the needs of an unconscious patient Know how to open an airway, give CPR to adults, children and infants and how to place in the recovery position.
  4. Know how to deal with both minor cuts and bleeding and major bleeding injuries.
  5. Know how to deal with burns and scalds.
  6. Know how to safeguard against the effects of heat. Know how to recognise and treat heat exhaustion.
  7. Know how to safeguard against the effects of cold. Know how to recognise and treat hypothermia.
  8. Recognise the symptoms of shock and how to treat a casualty.
  9. Know how to deal with choking.
  10. Know the common medication procedures used by asthmatics and how to deal with an asthma attack.
  11. Know how to recognise the symptoms of a heart attack and take appropriate action.
  12. Know how to deal with an injury to the head. Know how to treat a casualty with a suspected spinal injury.
  13. Recognise the signs of a fracture and how to protect from further injury or pain.
  14. Know how to recognise the symptoms of a stroke and take appropriate action.
  15. Know how to recognise a range of muscular and skeletal injuries and how to protect from further injury and pain.
  16. Know how to recognise and deal with a range of other medical conditions including anaphylaxis, angina, cramp, diabetes, epilepsy, febrile convulsions and meningitis.

Notes

This stage requires 16 hours of training and activity and should be trained and assessed by a holder of a current externally recognised first aid trainer qualification.
A person holding a first aid award cover this or a similar syllabus from a recognised first aid provider (such as the British Red Cross Practical First Aid) automatically qualifies for this stage of the award.

Staged Activity Badges

The staged activity badges have been designed to provide a unified approach throughout the sections. 

There are six activity badges staged across the sections.
This means that a young person can gain whichever badge is appropriate to the level they have reached. It is possible, for example, for a Beaver Scout who is an excellent swimmer to gain a higher level badge than a Scout who has just taken up the activity.
A young person should always wear only the highest of each staged badge type that they have gained on the uniform.

Writer Activity Badge

Complete any four requirements from those below, discussing the choice with an appropriate adult:
  1. Compose a poem of at least eight lines and discuss its meaning and construction.
  2. Create a short story of around 600 words around an idea agreed with an appropriate adult beforehand.
  3. Write a descriptive passage of around 600 words on a subject agreed with an appropriate adult beforehand.
  4. Write a 400-word review of a favourite book, play or other work of literature and discuss this with an appropriate adult.
  5. Produce a published article of around 500 words in length. This could be in the form of a contribution to a school, faith community or Scout magazine or a letter to a local paper.
  6. Keep a diary on a subject and for a length of time agreed with an appropriate adult beforehand.
  7. Write a play or dramatic sketch lasting at least 10 minutes.
  8. Interview a local celebrity, or other interesting person. Write or type out the interview to show the questions you asked and the interviewee's replies.
  9. Write a letter to a pen pal (real or imaginary) of at least 150 words.
  10. Read a piece of your work in front of an audience.

Notes 

If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

World Faiths Activity Badge

To gain this badge, Scouts must complete the activities below.
  1. Complete one of the following activities:
    1. Visit a place of worship for a faith other than your own and find out the differences between this building and your own place of worship. Examples include: gurdwara; temple; mosque; church; synagogue
    2. Attend a religious festival from a faith different to your own.
  2. Complete one of the following activities:
    1. Learn about the life of a founder or a prominent leader of a Faith (such as Prince Siddartha Gautama, Mohammed, Jesus Christ, Mahatma Gandhi or a saint such as St George)
    2. Find out about someone whose faith has had a significant impact upon his or her life.
  3. Read a sacred text from another faith and show how it compares it with a similar teaching from to your own faith.
  4. Find out how following the teachings of another faith affects an individual's daily life. This could include food or dietary laws, rituals, prayers or religious observances.

Notes 

If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.
- Badge requirements updated June 2011
- See all badge requirement updates in June 2011

Water Sports Activity Badge

Complete one of the following requirements:
  1. Qualify for British Rowing Learn to Row Passport – Stage 1.
  2. Qualify for the Snorkel Diver Award of the British Sub-aqua Club.
  3. Qualify for the British Surfing Association's Junior Scheme Level 3 Award.
  4. Qualify for the British Water Ski Federation Cutting Edge Bronze Award.
  5. Qualify for the Royal Yachting Association National Windsurfing Scheme Level 1.
  6. Qualify for the Discover Scuba Diving Award of the Professional Association of Diving Instructors.

Notes 

UK Headquarters can provide alternative requirements for water sports not catered for in the above. A Scout can gain more than one Badge.
Reference should be made to the activity rules in chapter nine of Policy, Organisation and Rules and the Adventurous Activity Permit Scheme.
If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.
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