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DIY Activity Badge

B & Q sponsor the Scout DIY badge. Some great resources will shortly be available and will include activity ideas that leaders can use to help Scouts gain their badge.
Complete the requirements below:
  1. Be able to work safety in the home minimising dangers to yourself and others. Have knowledge of:
    • hazard symbols and signs (for example: toxic, flammable, irritant, electrical danger, slippery surface)
    • safety equipment (for example: goggles, gloves, masks, ear defenders).
    • how and where to turn off main supplies (water, electricity, gas) to the house. Know how to isolate individual electrical circuits at the consumer unit.
  2. Show or explain how you would deal with four DIY emergencies from the list below:
    • unblocking a sink
    • renewing a tap washer
    • curing an airlock in water or radiator pipes
    • thawing frozen pipes
    • patching a leaking pipe
    • adjusting the float arm of a cistern
    • fitting a fused electrical plug to a cable
    • replacing a mains fuse or resetting a mains circuit breaker
    • changing a light bulb
    • helping to repair a broken window
    • repairing a tear in clothes or upholstery
    • removing common stains eg ink, wine, and coffee
  3. Take an active part in two major DIY projects, indoors or out, such as:
    • insulating a loft and/or fitting draught proofing to windows and doors
    • insulating a cold-water storage tank, pipes and hot water cylinder
    • planning a colour scheme for a room and preparing a sample board
    • preparing and painting, papering or tiling the walls of a room
    • preparing and painting woodwork or furniture
    • fitting a curtain track and hanging curtains
    • making a freestanding storage unit or putting up shelves
    • covering a floor with vinyl overlay, lino, tiles or carpet
    • hanging a door and fitting or repairing locks and other door furniture
    • carrying out a home security survey and take action to making the house more secure by fitting window locks, marking property with a UV pen, or fitting a burglar alarm
    • laying a patio or path
    • building a low wall, barbecue, gate or fence
    • creating and maintain a garden pond
    • repairing bodywork on a car and clean and polish the car
    • any other project(s) of a similar skill level as agreed with an adult

Notes

The Scout should be made aware that there are regulations that limit what an amateur may do in the home. Adult supervision is required for many of these projects.
If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Cyclist Activity Badge

To gain this badge, Scouts must complete the requirements below:
  1. Use a bicycle that is properly equipped and kept in good working order for at least six months.
  2. Demonstrate an ability to carry out essential maintenance and repairs, including the following:
    1. check and adjust the brakes
    2. check and adjust the gear change
    3. adjust the seat and handlebars to a correct height
    4. remove a wheel and locate and repair a puncture
    5. check and adjust your cycle helmet
    6. maintain a set of lights
  3. Complete the requirements in one of the following alternatives:

Alternative A

  1. Explain what extra precautions should be taken when cycling in the dark or in wet weather. Understand why motor vehicles take longer to stop in the wet.
  2. Have a basic knowledge of first aid and what to do in the case of accidents.
  3. Have a working knowledge of map reading. Be able to orientate a map using a compass or conspicuous features. Be able to estimate distances and times taken to travel.
  4. Plan and carry out an all day cycle ride of not less than 40 kilometres (25 miles).
  5. Either complete the following:
  • Demonstrate an ability to control a cycle along a slalom course.
  • Show an understanding of the Highway Code, including road signs and helmet use.
  • Or:
  • Gain Bikeability Level 2 or 3

Alternative B

  1. Have an understanding of The Scout Association's rules for taking part in adventurous activities.
  2. Demonstrate an understanding of the Mountain Bike Code of Conduct.
  3. Demonstrate the ability to control the cycle over different types of terrain.
  4. Show an understanding of the damage that may be caused to the environment through careless cycling across the countryside.
  5. Have a basic knowledge of first aid, including the treatment of hypothermia and know what to do in the case of an accident.
  6. Have a working knowledge of map reading. Be able to orientate a map using a compass or conspicuous features. Be able to estimate distances and times taken to travel.
  7. Plan and carry out an all day ride of not less than 30 kilometres (20 miles).

Alternative C

  1. Achieve the Gold Trix Award of the British Schools Cycling Association.

Alternative D

  1. Achieve the Level 3 Go-MTB Award of Scottish Cycling.

Notes

Craft Activity Badge

Make or decorate one or more articles using, whenever possible, original design ideas.
The project should be discussed beforehand with a member of the leadership team and should take around six hours to complete.
Appropriate care must be taken with all tools and materials to avoid injury. Some example projects:
  • Make a container using basket making, woodturning, pottery, embroidery on plastic canvas, glass blowing, fibreglass construction.
  • Make a belt, bag, wall hanging, tablemat or waistcoat by weaving, macramé, beadwork or from leather.
  • Make an item of clothing or soft furnishing by sewing or knitting. You may follow a pattern.
  • Decorate clothing or soft furnishing (cushion, tablecloth etc) using embroidery, tapestry, lace making, tie and dye or wax and dye or fabric paints.
  • Make a picture using techniques such as mosaic, staining glass, quilting, calligraphy, pyrography, pressed flowers, fabric collage, printing with potato, lino, string, drypoint, aquatint, silk screen or similar.
  • Decorate an article (wood, metal, glass etc) by engraving or etching or decorate enamelware.
  • Make an ornament or decorative article using candle-making, arranging flowers, carving in any medium (e.g. wood, slate, stone, soap), fly tying, jewellery making, pewterwork, copper or silver smithing, stone polishing, stone masonry or sculpture.
  • Make a small item of furniture.
  • Decorate a cake for a special occasion.
  • Any other project of a similar skill level as agreed beforehand with the leadership team.

Notes

If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Communicator Activity Badge


Complete the requirements in any one of the following alternatives:

Alternative A - Radio communication

  1. Complete the following three tasks:
    1. Log 25 different amateur radio stations, showing date, time, call sign, frequency, readability and location. Some broadcast stations may be included.
    2. Demonstrate how to tune a simple communications receiver.
    3. Give an example of a typical greetings message.
  2. Explain in simple terms how radio waves travel around the world. Know the more commonly used HF and VHF amateur frequency bands.
  3. Complete the following two tasks:
    1. Know the phonetic alphabet and define at least eight international Q code signals.
    2. Demonstrate your ability to recognise call signs from the UK and near continent.
  4. Visit an amateur radio station.
  5. Understand the regulations governing the use of amateur radio equipment.

Notes

A Scout who holds or gains the Radio Amateur Novice Licence (Foundation, Intermediate or Full) or the Marine Radio Operator's Certificate of Competence and Authority to Operate or the Flight Radio Telephone Operator's Licence automatically qualifies for this Badge

Alternative B - Communication codes

  1. Send and receive a short message by Morse code or semaphore at a rate of five words per minute.
  2. When sending and receiving a message, demonstrate that you know the appropriate procedure.
  3. Know the international phonetic alphabet and define at least eight international Q code signals.
  4. Construct a simple Morse code oscillator and send a short message.

Alternative C - Mobile and Internet communication

  1. Know how to use your mobile safely and how to keep it safe.
  2. Understand the meaning of the following terms SMS, MMS, 3G, WAP, Bluetooth.
  3. Send a creative text, multimedia or video message to invite a friend to a Scouts event.
  4. Manage a mobile phone address book, including the setting up of groups.
  5. Show you can accurately input text at a rate of 50 characters per minute.
  6. Know how to keep yourself safe when chatting online.
  7. Know how to use an instant messaging service such as MSN Messenger or AOL Instant Messenger.
  8. Show you know the meaning of some popular chat abbreviations.
  9. Send a creative and imaginative e-mail or instant message to a friend showing photos of an enjoyable Scouting activity you have been involved with.
  10. Manage an email address book, including setting up groups.

Notes

If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Climber Activity Badge

To gain this badge, Scouts must complete the requirements below:
  1. Show knowledge of the rope types used for rock climbing and explain how to coil and maintain them.
  2. Demonstrate the ability to fit a climbing harness and tie in correctly.
  3. Show understanding of the calls used in climbing.
  4. Demonstrate the ability to abseil down a face (typically not less than 10 metres).
  5. Take part in four separate climbs of up to 'Difficult' standard each using a different route. An experienced climber must supervise the climbs and will evaluate competence.
  6. Explain the safety rules for climbing on both natural and artificial rock faces.
  7. Show an awareness of the environmental issues around climbing on natural rock faces.

Notes

Reference should be made to the Activity Rules in chapter nine of Policy, Organisation and Rules and the Adventurous Activity Permit Scheme.
There is no requirement for the Scout to lead the rock climbs, only to be a competent second. Wherever possible, natural rock-face should be used.
If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Circus Skills Activity Badge

To gain this badge, Scouts must complete the requirements below:
  1. Select one skill from any two of the five alternatives below. Under experienced guidance, show by continuing effort some achievement in the two selected skills. Demonstrate the two selected skills before an audience.
    1. aerial: trapeze, roman rings, aerial ladder, aerial rope, wire walking or related skills
    2. balance: trick-cycling, stilts, ladder, tightrope, wire walking, perch, roller bolo, slack-rope
    3. manipulative: plate spinning, cigar boxes, club swinging, devil sticks, diablo sticks, juggling
    4. ground: handstands, tumbling, acrobatics
    5. clowning: including make-up and costume
  2. Find out about aspects of circus life, and discuss these with an adult.
  3. Observe at least two circus or street performers events and discuss these.

Notes

Before attempting any of the skills participants must be of a fitness standard appropriate to both enjoy and execute the skill.
Instructions in the safe use of the equipment must be given and all safety precautions and procedures must be observed in line with the Association's health and safety policy. Participants are encouraged to join a workshop, or other course, to learn their chosen skills.
If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Caver Activity Badge

To gain this badge, Scouts must complete the requirements below:
  1. Take part in at least four trips to at least two different cave systems. Each visit must be as a member of a properly led group.
  2. Keep a record of these trips and the routes followed.
  3. Have a good knowledge of the contents of the caving and cave conservation codes, and be able to show to the assessor an awareness of the environmental issues around caving.

Notes

Reference should be made to the Activity Rules in chapter nine of Policy, Organisation and Rules and the Adventurous Activity Permit Scheme.
If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Campsite Service Activity Badge

To gain this badge, Scouts must complete the requirements below:
  1. Hold the Camper Activity Badge.
  2. Have worked for at least two days at a permanent District, County/Area or National Scout campsite or similar activity centre, helping the warden or manager to their satisfaction.
  3. Explain, and where possible, demonstrate the maintenance required for some campsite equipment.
  4. Explain and where possible demonstrate four of the following:
    1. the reasons for having clean toilets
    2. how to unblock a drain
    3. prevention of frozen pipes and the steps to be taken when over ground pipes burst or leak
    4. the need for good site drainage and clear ditches
    5. refuse disposal, including how to maximise the retention of recyclable materials
    6. respect for wildlife, balancing the requirements of campers
    7. the use of computers in campsite management
    8. other important tasks as identified by the warden or manager
  5. Become familiar with an activity run on site. Explain the use and maintenance of equipment used for that activity.
  6. Demonstrate an ability to competently use three items of equipment appropriate to your role.
  7. Discuss developments and improvements you would like to see at a permanent campsite with which you are familiar.

Notes

If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Camper Activity Badge

Sainsbury's sponsor the Scout Camper Activity badge. Some great resources are available which include activity ideas that leaders can use to help Scouts gain their badge.

To gain this badge, Scouts must complete all of the requirements below:
  1. Camp under canvas* as a Scout for at least 15 nights.
  2. Lead a group of Scouts in the pitching, striking and packing of a four to six person tent.
  3. Know what to look for when choosing a campsite and in deciding the best position to pitch tents.
  4. Show an understanding of the reasons for hygiene and the importance of being safe and tidy in camp.
  5. Demonstrate how to store food hygienically at camp.
  6. Construct two useful camp gadgets such as a camp larder, altar fire, flagpole, camp gate etc.
  7. Prepare and cook either a full hot breakfast or a main meal for 2 to 6 people.

Notes

* under canvas refers to any tentage
If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Camp Cook Activity Badge

To gain this badge, Scouts must complete all of the requirements below:
  1. Explain how and where to shop for food and how to transport it.
  2. Demonstrate proper storage and cooking under camp conditions. This must include knowledge of hygiene in the camp kitchen and how to prevent food poisoning.
  3. Devise a day's menu (including quantities) for a group of four to six Scouts. (Consider first any cultural, religious, vegetarian or dietary needs of the group.)
  4. Successfully cook and serve the day's menu.

Notes

All dishes are to be cooked under camp conditions and preferably on a wood fire.
If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park

Basic Nautical Skills Activity Badge

Note: as of 11 November 2011 these badge requirements have been significantly updated, including the removal of training options. The old set of requirements can still be used until November 2012, and can be found at the bottom of the page.
Complete the requirements below:
  1. Take part in at least two one hour taster sessions in two different water based activities. By the end of the session you will be competent at controlling your craft. This could include, but is not exclusive to:
    • Canoeing
    • Powered activity
    • Pulling
    • Sailing
    • Wind surfing
  2. Demonstrate that you know how to cope safely if you are involved in a capsize or man overboard situation in the activities used in requirement one.
  3. Show how to check water depth (using a method appropriate to your craft), to ensure that you don’t ground/beach.
  4. Demonstrate that you can tie a figure of eight knot, clove hitch, round turn and two half-hitches, and describe their uses in water activities.
  5. Name the parts of one type of craft.
  6. Demonstrate and explain what clothing is suitable for the activities used in requirement one.
  7. Explain the basic safety rules that apply to the activities undertaken in requirement one.
  8. Explain the difference between a buoyancy aid and a life jacket, when each should be used, and how they function. Show how they are worn.

Notes 

Reference should be made to the Activity rules in chapter nine of Policy, Organisation and Rules and the Adventurous Activity Permit Scheme
Every individual who undertakes an Activity Badge should face a similar degree of challenge and as a result some requirements may need to be adapted.
It is completely acceptable to change some of the requirements of the badges to allow individuals to access the badge (for example where there are special needs, cultural issues, or religious considerations to take into account) and the requirements outlined for the Activity Badges in this book do allow for some flexibility in order to obtain the badge.
If you would like help or advice when considering adapting the requirements of a badge please contact the Scout Association.

Requirements pre-November 2011

  1. Swim 50 metres and stay afloat for five minutes.
  2. Explain the safety rules that apply to boating, and the effects of winds, tide and current.
  3. Demonstrate the difference between a buoyancy aid and a life jacket and explain when each should be used and how they function. Show how they are worn.
  4. Complete any two of the following activities:
    1. Row a dinghy single-handed and carry out basic manoeuvres.
    2. Scull a dinghy and carry out basic manoeuvres.
    3. Sail a figure-of-eight course.
    4. Complete an introductory course for canoeing or kayaking.
    5. Crew a Bell Boat or Dragon Boat.
  5. Carry out an activity using knots, bends or hitches. Make a lashing and demonstrate rope whipping or safe sealing.
  6. Take part in a half-day expedition or exercise afloat.
  7. Complete four items from the list of nautical skills training activities each one taken from a different section of the list.
  8. Keep a log or other record of the water activities completed.

Notes 

Reference should be made to the Activity rules in chapter nine of Policy, Organisation and Rules and the Adventurous Activity Permit Scheme
If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Basic Aviation Skills Activity Badge

To gain this badge, Scouts must complete the requirements below:
  1. Know the rules relating to access to airfields in Policy, Organisation and Rules. Draw a diagram/ map or make a model of an airfield to show and name the different areas.
  2. Understand the terms: nose, fuselage, tail, main-plane, port and starboard. Know the names of the control surfaces of an aircraft.
  3. Construct and fly a chuck glider for at least 5 seconds or build and fly a hot-air balloon or kite.
  4. Choose one of the following activities:
    1. Collect photographs or pictures of six aircraft that interest you, name them and their operational uses.
    2. Discuss an airline that you are interested in, or have travelled on, showing pictures of aircraft livery and logos.
  5. Take part in a Patrol or Troop visit with other Scouts to a place of aviation interest.
  6. From the list of Aviation Skills training activities complete four items, each to be taken from a different section.

Notes 

If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Resources

The Imperial War Museum at Duxford has developed resources for this badge. These can be found on the IWM Duxford website.

Aviation Skills Activity Badge

Complete the requirements below:
  1. Qualify with one of the following:
    1. Hold the Basic Aviation Skills Badge OR
    2. Be at least 11½ years and complete requirements 1 and 5 of the Basic Aviation Skills Badge.
  2. List the main types of aircraft and identify the parts of an aeroplane.
  3. Identify 12 aircraft in use today from pictures or in flight. These must include at least two civil commercial aircraft, two military aircraft and two light private aircraft.
  4. Explain how wind speed and direction are measured and how weather can affect various air activities. Demonstrate how to obtain a local forecast for an air activity.
  5. Understand the phonetic alphabet, explain why it is used and demonstrate its use.
  6. Demonstrate ability to trim a suitable model glider to perform a straight glide, stall and specified turn. Explain the relationships between lift, drag, thrust and weight.
  7. Choose one of the following activities:
    1. Fly in a light aircraft or glider as a passenger and know the rules in Policy, Organisation and Rules relating to flying.
    2. Help to organise a visit to an airfield or place of aviation history for a group of Scouts. Explain to your assessor what you would need to tell the Scouts prior to the visit.
  8. From the list of Aviation Skills training activities complete a further six items taken from at least four different sections.

Notes

If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Athletics Plus Activity Badge

To gain this badge, Scouts must complete the requirements below:
  1. Hold the Scout Athletics Activity Badge
  2. Demonstrate an appropriate warm-up and warm-down routine using all the main muscle groups. Explain why both routines are advisable.
  3. Discuss the safety rules associated with athletics, particularly throwing and jumping events.
  4. Compete in any three events (two track and one field, or vice versa) and gain points as indicated on the score chart below.

      100m 200m 300m 400m 800m 1500m
      sprint sprint female male    
    Points Sec Sec Sec Sec Min Min
    10 13.4 28.0 44.0 64.0 2.30 5.10
    9 14.0 28.8 47.0 67.0 2.40 5.25
    8 14.7 31.4 51.0 71.0 3.00 5.45
    7 15.3 32.6 55.0 75.0 3.10 5.50
    6 15.8 33.2 59.0 79.0 3.20 6.20
    5 16.3 34.0 63.0 83.0 3.40 6.50
    4 16.8 35.5 68.0 88.0 4.00 7.30
    3 17.6 38.3 74.0 94.0 4.20 8.00
    2 18.3 40.0 80.0 100.0 4.40 8.30
    1 20.0 45.0 100.0 120.0 5.00 9.30
      High Long Shot Discus Cricket
      Jump Jump     Ball
    Points Mtr Mtr Mtr Mtr Mtr
    10 1.60 5.00 9.5 35.0 65.0
    9 1.40 4.75 8.5 29.0 55.0
    8 1.30 4.40 7.2 22.0 50.0
    7 1.25 4.20 6.5 17.0 45.0
    6 1.20 4.00 5.5 14.0 35.0
    5 1.00 3.75 4.1 12.0 30.0
    4 0.90 3.30 3.7 10.0 25.0
    3 0.85 2.80 3.3 9.0 20.0
    2 0.80 2.45 2.8 8.5 15.0
    1 0.75 2.10 1.8 6.0 10.0
    Minimum points total for the award of badge
      Age Points Points  
        Female Male  
      Under 11 6 8  
      Under 12 9 12  
      Under 13 13 15  
      Under 14 17 20  
      Under 15 22 24  

Notes

  • Ideally this badge should be done as part of a Scout activity. However, where local circumstances require, Scouts may use timings or distances achieved at school or other athletic events. A teacher or athletics coach would normally confirm these timings.
  • For the high jump, special attention must be given to the nature of the jump, and the landing facilities required. Unless expert tuition and supervision is available, you must not attempt the Fosbury Flop. The scissor jump is a more accessible method
  • The recommended weights of the shot, discus and cricket ball are 2.73kg, 1kg and 0.135kg respectively.

Flexibility

Every individual who undertakes an activity badge should face a similar degree of challenge and as a result some requirements may need to be adapted.
It is completely acceptable to change some of the requirements of the badges to allow individuals to access the badge (for example where there are special needs, cultural issues, or religious considerations to take into account) and the requirements outlined for activity badges do allow for some flexibility in order to obtain the badge.
If you would like help or advice when considering adapting the requirements of a badge please contact the Scout Association.

Astronomer Activity Badge

Complete the requirements below:
  1. Demonstrate an understanding of the night sky and why the pattern of stars changes night by night throughout the year.
    Know the meaning of the terms celestial equator and poles, circumpolar, and zodiac.
  2. Recognise the main constellations and know the names of some of their important stars.
  3. Know the meaning of four of the astronomical terms below and where to find examples of:
    • an open star cluster (Pleiades, Hyades, Praesepe, Double Cluster in Perseus)
    • a globular cluster (Hercules)
    • a double star (Mizar and Alcor, Albireo, Epsilon Lyrae)
    • another galaxy (Andromeda)
    • a nebula (Orion)
    • a red giant (Betelgeuse)
  4. Give a general description of the Sun, individual planets, moons, comets and meteor showers, asteroids and meteorites. Know that the Solar System is part of the Milky Way galaxy.
  5. Know about man's activities in space, to include SOHO, Hubble, Cassini, and the International Space Station.
  6. Explain how the Moon affects the tides. Be able to advise on the state of the tide by using a tide table.
  7. Visit a planetarium, observatory or science centre, or explore an aspect of astronomy further using relevant Internet sites.
  8. Undertake a project of your choice for three months to further your understanding of astronomy before meeting again with your assessor to discuss your project. Example projects:
    • Keep a diary of planetary events.
    • Record meteor showers and satellites seen while observing the night sky.
    • Keep a log of Moon halos and phases of the Moon.
    • Collect newspaper or magazine cuttings or website pages reporting on space missions across the world.
    • Maintain a general interest in astronomy and then meet again with your assessor to discuss your experience.

Notes

If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Astronautics Activity Badge

Complete the requirements below:
  1. Explain the purpose of space exploration including:
    • historical reasons
    • immediate goals in terms of specific knowledge
    • benefits related to Earth resources, technology, and new products
  2. Chose one topic below and with it undertake option one or two:
    1. a commercial or scientific rocket (Ariane, Delta, Soyuz, Proton, Zenit, etc)
    2. the NASA Space Shuttle
    3. the International Space Station
    4. a specific satellite (eg Envisat, Cassini, Aurora, etc)
    5. an unmanned space probe

    Option one

    Describe the topic's primary mission purpose; explain the functions of the component parts, together with a brief history and accomplishments of a specific mission and what was learned from that mission.

    Option two

    Build a scale model of or about the topic, either from a commercial kit, or from plans available from the Internet or model clubs and shops.
  3. Discuss and demonstrate two of the following:
    1. the law of action-reaction in the context of rockets and zero or low-gravity environments
    2. how rocket engines work, and their lift-off and re-entry procedures
    3. how satellites stay in orbit and the different types of orbits they use
    4. how satellite pictures of the Earth, planets and their moons are made and transmitted
  4. Complete all of the activities in one of the following alternatives:

Alternative A - Rocketry

  1. Explain the safety code for rocketry and be able to identify the principal parts of a rocket.
  2. Describe how solid and liquid propellant rocket motors work.
  3. Build, launch, and recover a single or double-staged model rocket.
  4. Make a second launch to accomplish a specific objective. For example, carrying a fragile payload, aerial photography, altitude measurement, temperature measurement, parachute recovery, remote control, building a launch controller or launch pad.

Notes

This activity must follow the appropriate BMFA/ UKRA safety codes on Rocketry.

Alternative B - Space exploration

  1. Describe how space satellites and probes have added to our knowledge of the Solar System.
  2. Build an accurate scale model of a space exploration vehicle. Find out about its design, function, and basic operation. Be able to help others learn about your vehicle.
  3. Design an inhabited base space colony. What conditions will you need to overcome to ensure suitable living arrangements, energy sources, special equipment, health and safety needs, and environmental protection or danger? Share and explain your design or model with others.
  4. Using photographs, news clippings, articles from the internet etc, mount a display about a current space mission and share your findings with others.

Alternative C - Space port

  1. With a group of Scouts, plan and participate in a themed 'Space Camp' or event, undertaking appropriate activities.
  2. Assist in organising a visit to a space centre, museum, planetarium or rocketry enthusiasts group and share your experiences with an adult or other Scouts.
  3. Find out about careers in the space industry.

Notes

If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.
- Badge requirements updated June 2011

Arts Enthusiast Activity Badge

To gain this badge, Scouts must complete the requirements below:
  1. Take an active interest in a particular art form or artist. For example, this could be painting, pop music, sculpture, theatre, architecture, break dancing or similar. The interest could also be in a favourite artist.
  2. Describe two visits made in relation to the interest. They might include photographs, film, recordings, concert programmes, ticket stubs, newspaper reviews, websites or other aids.
  3. Demonstrate a detailed knowledge of a particular aspect of the interest. For instance, a particular painting, performance, sculpture, building or similar; or a particular person, movement or period connected with the chosen art form.
  4. List major events, exhibitions or venues connected with the chosen art form or artist and be able to discuss their significance.

Notes

The particular art form or artist to be chosen should be discussed with an appropriate adult beforehand.
If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Artist Activity Badge

To gain this badge, Scouts must complete the requirements below:
  1. Paint or draw an illustration of a scene from a story agreed beforehand.
  2. Paint or draw either a person from life or an object set before you.
  3. Paint or draw a landscape as agreed with an appropriate adult.
  4. Show a selection of your recent work.

Notes

A computer drawing package may be used.
If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Angler Activity Badge

To gain this badge, Scouts must complete the requirements below:

Health and safety

  1. Know the water safety rules and the appropriate precautions to be taken when fishing from the bank or shore, or from a boat.
    Understand the dangers of wading in fresh water and shore fishing in the sea and the precautions to be taken.
  2. Know the basic hygiene precautions to take when fishing.

Angling craft

  1. Go fishing in fresh or salt water on at least six occasions, recording the following:
    • numbers caught
    • species and size of fish
    • method, tackle and bait used
    • weather and water conditions
    Discuss the trips undertaken.
  2. Explain the signs of stress in fish. Know the Environment Agency emergency hotline number.

Tackle and techniques

  1. Understand why it is important to discard used tackle properly.
  2. Choose one of the following activities:
    1. Cast with beach fishing tackle a distance of 45 metres.
    2. Cast a ledger and float tackle into a 1 metre circle at least three times out of six at nine metres range.
    3. Cast a trout fly on a fly line into a 3-metre circle at least three times out of eight at 11-metre range.
  3. Demonstrate how to set up one of the following sets of tackle:
    • waggler rig
    • swim feeder rig
    • fly cast
    • spinning rig
    • shore fishing rig
    • beach casting rig
  4. Explain the importance of:
    1. handling fish with care and releasing them carefully
    2. using a lower strength hook link when coarse, game or sea fishing
  5. Explain the importance of the one of the following activities:
    1. setting a keep net correctly
    2. how to use a priest to dispatch fish quickly

Know your fish

  1. Be able to identify each of the species in one of the following groups:
    1. bass, cod, flounder, grey mullet, and mackerel
    2. roach, perch, chub, common carp and tench
    3. grayling, brown trout, rainbow trout and salmon
  2. Have knowledge of the habitat and feeding behaviour of the fish identified and know suitable baits, flies, lures and hook sizes.

Administration and law

Complete the requirements from either of the options below:
  1. Freshwater fishing
    1. Know the dates of the fresh water season and size limits of freshwater fish in the areas in which they fish.
    2. Be able to explain why licenses and permits are required for fishing and know the age at which a national rod license is required.
    3. Know the location of the local fishing club and any waters they may control.
  2. Saltwater fishing
    1. Know the size limits of saltwater fish in the areas in which they fish.
    2. Know the location of the local fishing club and any waters they may control.

Notes

If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.
- Badge requirements updated June 2011

Air Spotter Activity Badge

To gain this badge, Scouts must complete the requirements below:
  1. Be able to recognise by sight three-quarters of the aircraft in the list published by The Scout Association. The Information Centre has a free Aircraft Recognition CD for this purpose.
  2. Complete one of the following activities:
    1. By yourself or with another Scout, take photographs or collect pictures of a minimum of ten different aircraft types found in Europe. Name the different types and their uses.
    2. Keep a log for at least four weeks including dates and times. Note the aircraft seen, giving any distinctive recognition features, and the aircraft's approximate heading.
  3. Complete one of the following activities:
    1. Recognise and name national aircraft markings, both service and civil, of at least six countries including the United Kingdom.
    2. Understand the RAF and NATO system of letter designation according to aircraft function and give examples of three such designations.
    3. Name three basic training aircraft used in private flying. Give a brief report on one, naming a club and airfield where it is used (local, wherever possible).
  4. Describe the key recognition features of six aircraft selected by an appropriate adult.

Notes

If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Air Researcher Activity Badge

To gain this badge, Scouts must complete the requirements below:
  1. Know the rules relating to access to airfields in Policy, Organisation and Rules
  2. Carry out research into one historical aspect of flight, and share your findings with others in the Troop. Some example research topics could be:
    • the development of aviation or flight over a period agreed with your assessor
    • the development of a specific aircraft type, discovering details of its history, role and achievements. Examples might be the Spitfire, the Boeing 747, the Harrier or the Wessex helicopter.
    • the development of balloons or airships from their first appearance to the present day.
    • the development of a type of aero engine. Examples might be jet or piston engines in general, or a specific engine such as the Rolls Royce Merlin.
  3. In the course of your research, visit at least one place of interest that is directly relevant to your project. For example a museum, an air display or an aeronautics factory.
  4. The presentation of your findings should include a model that you have made to illustrate some aspect of your research. Other resource materials such as diagrams and pictures should be used wherever possible.

Notes

If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

Resources

The Imperial War Museum at Duxford and the RAF Museums in London and Cosford, have developed resources for this badge. Check their websites for more details.
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